Creating a video game, even a simple one like "Parenthood," involves several steps including planning the concept, designing the gameplay mechanics, and implementing the code. For this example, I will outline a simple text-based version of the game coded in Ruby.
Creating a video game, even a simple one like "Parenthood," involves several steps including planning the concept, designing the gameplay mechanics, and implementing the code. For this example, I will outline a simple text-based version of the game coded in Ruby.
### Game Concept
**Title: Parenthood**
**Genre: Simulation/Adventure**
**Objective:** Navigate the challenges of parenting while balancing work, family time, and self-care. The player must make decisions that impact their family dynamics over a set period (e.g., 30 "days").
### Basic Gameplay Mechanics
- Each "day" consists of making choices for the parent character.
- Players manage energy, mood, and the happiness of their child(ren).
- Random events may occur that require quick decision-making.
- The game ends after 30 days, and players receive a score based on their performance.
### Code Implementation
To get started, here's a basic Ruby implementation for the text-based game.
```ruby
class Parenthood
attr_accessor :energy, :mood, :child_happiness, :day
def initialize
@energy = 100
@mood = 100
@child_happiness = 100
@day = 1
end
def day_summary
puts "Day #{@day}:"
puts "Energy: #{@energy}"
puts "Mood: #{@mood}"
puts "Child Happiness: #{@child_happiness}"
puts "----------------------------------"
end
def make_choices
puts "Choose an action for the day:"
puts "1. Go to work"
puts "2. Play with your child"
puts "3. Take care of yourself (rest)"
puts "4. Help with homework"
puts "5. Random Event"
print "Enter your choice (1-5): "
choice = gets.chomp.to_i
case choice
when 1
work
when 2
play_with_child
when 3
take_care_of_self
when 4
help_with_homework
when 5
random_event
else
puts "Invalid choice! Please choose a number between 1 and 5."
end
end
def work
@energy -= 20
@mood += 10
puts "You went to work. You are tired but feeling accomplished."
end
def play_with_child
@energy -= 15
@child_happiness += 20
@mood += 15
puts "You played with your child. They are very happy!"
end
def take_care_of_self
@energy += 30
@mood += 5
puts "You took a rest. Feeling refreshed!"
end
def help_with_homework
@energy -= 10
@child_happiness += 10
puts "You helped with homework. Your child appreciates it!"
end
def random_event
event_outcome = rand(1..3)
if event_outcome == 1
puts "You recovered a lost item! Energy +10"
@energy += 10
elsif event_outcome == 2
puts "Your child had a minor tantrum. Mood -10, Child Happiness -20"
@mood -= 10
@child_happiness -= 20
else
puts "Unexpected visitors! -10 Energy"
@energy -= 10
end
end
def end_game
puts "Game Over!"
puts "Final Stats:"
puts "Energy: #{@energy}"
puts "Mood: #{@mood}"
puts "Child Happiness: #{@child_happiness}"
score = (@child_happiness + @mood) / 2
puts "Your final score: #{score}"
end
def play
while @day <= 30
day_summary
make_choices
@day += 1
end
end_game
end
end
# Start the game
game = Parenthood.new
game.play
```
### How to Play the Game
1. Save the code in a file named `parenthood.rb`.
2. Run the Ruby script using the command: `ruby parenthood.rb`.
3. Follow the prompts to make choices for each "day."
### Expanding the Game
This is just a basic textual framework. For a more polished version, consider:
- Adding graphics (potentially using libraries like Gosu).
- Expanding events and choices.
- Implementing saving/loading game states.
- Creating a more complex scoring system.
Feel free to customize and expand the game as you see fit!
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