Creating a complete game like "Resident Evil Nua" in Ruby would require a significant amount of time and effort, far beyond what can be provided here. However, I can help you get started by providing a simple text-based game framework that captures some elements of a survival horror game. You can build upon this framework to develop a more complex game.

Creating a complete game like "Resident Evil Nua" in Ruby would require a significant amount of time and effort, far beyond what can be provided here. However, I can help you get started by providing a simple text-based game framework that captures some elements of a survival horror game. You can build upon this framework to develop a more complex game.


Below is a simple Ruby code example to get you started:


```ruby

class Game

  attr_accessor :player, :enemies, :items


  def initialize

    @player = Player.new("Hero")

    @enemies = []

    @items = []

    setup_game

  end


  def setup_game

    @enemies << Enemy.new("Zombie", 30, 5)

    @enemies << Enemy.new("Mutant", 50, 10)

    @items << Item.new("First Aid Kit", 20)

    @items << Item.new("Gun", 0)

    # More items and enemies can be added

  end


  def start

    puts "Welcome to Resident Evil Nua!"

    play

  end


  def play

    while @player.health > 0 && !@enemies.empty?

      puts "\nYour Health: #{@player.health}"

      puts "Enemies remaining: #{@enemies.count}"

      puts "Choose an action: (fight, search, quit)"

      action = gets.chomp.downcase


      case action

      when "fight"

        fight_enemy

      when "search"

        search_item

      when "quit"

        puts "Thanks for playing!"

        break

      else

        puts "Invalid action. Try again."

      end

    end


    if @player.health <= 0

      puts "You have been defeated! Game Over."

    end


    if @enemies.empty?

      puts "All enemies defeated! You win!"

    end

  end


  def fight_enemy

    return if @enemies.empty?


    enemy = @enemies.first

    puts "A wild #{enemy.name} appears!"

    while enemy.health > 0 && @player.health > 0

      puts "\nChoose an action: (attack, run)"

      action = gets.chomp.downcase


      case action

      when "attack"

        enemy.health -= @player.attack

        puts "You attacked #{enemy.name} for #{@player.attack} damage!"

        

        if enemy.health > 0

          @player.health -= enemy.attack

          puts "#{enemy.name} attacked you for #{enemy.attack} damage!"

        end

      when "run"

        puts "You fled the battle!"

        break

      else

        puts "Invalid action. Try again."

      end

    end


    if enemy.health <= 0

      puts "#{enemy.name} has been defeated!"

      @enemies.shift # Remove the defeated enemy

    end

  end


  def search_item

    if @items.empty?

      puts "No items left to search."

    else

      item = @items.sample

      puts "You found a #{item.name}!"

      @player.heal(item.health) if item.name == "First Aid Kit"

      @items.delete(item)

    end

  end

end


class Player

  attr_accessor :name, :health, :attack


  def initialize(name)

    @name = name

    @health = 100

    @attack = rand(5..15) # Random attack damage

  end


  def heal(health_points)

    @health += health_points

    puts "You healed for #{health_points} health!"

    @health = @health > 100 ? 100 : @health # Maximum health is 100

  end

end


class Enemy

  attr_accessor :name, :health, :attack


  def initialize(name, health, attack)

    @name = name

    @health = health

    @attack = attack

  end

end


class Item

  attr_accessor :name, :health


  def initialize(name, health)

    @name = name

    @health = health

  end

end


game = Game.new

game.start

```


### How the Game Works:

- **Player**: The player has health and an attack power.

- **Enemies**: Enemies have their own health and attack power.

- **Items**: Items can be found, providing health replenishment.

- **Actions**: Players can fight enemies, search for items, or quit the game.


### Running the Game:

1. Save the code into a file named `resident_evil_nua.rb`.

2. Run the game using Ruby: `ruby resident_evil_nua.rb`.


### Expanding the Game:

Feel free to expand this game by adding more features, such as:

- Different locations to explore

- More items and enemies

- Complex combat mechanics

- Inventory management

- Saving and loading game state


This framework is a great start, but you'd likely want to incorporate more elements for a complete experience. Enjoy coding!

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