Creating a complete game like "Resident Evil Nua" in Ruby would require a significant amount of time and effort, far beyond what can be provided here. However, I can help you get started by providing a simple text-based game framework that captures some elements of a survival horror game. You can build upon this framework to develop a more complex game.
Creating a complete game like "Resident Evil Nua" in Ruby would require a significant amount of time and effort, far beyond what can be provided here. However, I can help you get started by providing a simple text-based game framework that captures some elements of a survival horror game. You can build upon this framework to develop a more complex game.
Below is a simple Ruby code example to get you started:
```ruby
class Game
attr_accessor :player, :enemies, :items
def initialize
@player = Player.new("Hero")
@enemies = []
@items = []
setup_game
end
def setup_game
@enemies << Enemy.new("Zombie", 30, 5)
@enemies << Enemy.new("Mutant", 50, 10)
@items << Item.new("First Aid Kit", 20)
@items << Item.new("Gun", 0)
# More items and enemies can be added
end
def start
puts "Welcome to Resident Evil Nua!"
play
end
def play
while @player.health > 0 && !@enemies.empty?
puts "\nYour Health: #{@player.health}"
puts "Enemies remaining: #{@enemies.count}"
puts "Choose an action: (fight, search, quit)"
action = gets.chomp.downcase
case action
when "fight"
fight_enemy
when "search"
search_item
when "quit"
puts "Thanks for playing!"
break
else
puts "Invalid action. Try again."
end
end
if @player.health <= 0
puts "You have been defeated! Game Over."
end
if @enemies.empty?
puts "All enemies defeated! You win!"
end
end
def fight_enemy
return if @enemies.empty?
enemy = @enemies.first
puts "A wild #{enemy.name} appears!"
while enemy.health > 0 && @player.health > 0
puts "\nChoose an action: (attack, run)"
action = gets.chomp.downcase
case action
when "attack"
enemy.health -= @player.attack
puts "You attacked #{enemy.name} for #{@player.attack} damage!"
if enemy.health > 0
@player.health -= enemy.attack
puts "#{enemy.name} attacked you for #{enemy.attack} damage!"
end
when "run"
puts "You fled the battle!"
break
else
puts "Invalid action. Try again."
end
end
if enemy.health <= 0
puts "#{enemy.name} has been defeated!"
@enemies.shift # Remove the defeated enemy
end
end
def search_item
if @items.empty?
puts "No items left to search."
else
item = @items.sample
puts "You found a #{item.name}!"
@player.heal(item.health) if item.name == "First Aid Kit"
@items.delete(item)
end
end
end
class Player
attr_accessor :name, :health, :attack
def initialize(name)
@name = name
@health = 100
@attack = rand(5..15) # Random attack damage
end
def heal(health_points)
@health += health_points
puts "You healed for #{health_points} health!"
@health = @health > 100 ? 100 : @health # Maximum health is 100
end
end
class Enemy
attr_accessor :name, :health, :attack
def initialize(name, health, attack)
@name = name
@health = health
@attack = attack
end
end
class Item
attr_accessor :name, :health
def initialize(name, health)
@name = name
@health = health
end
end
game = Game.new
game.start
```
### How the Game Works:
- **Player**: The player has health and an attack power.
- **Enemies**: Enemies have their own health and attack power.
- **Items**: Items can be found, providing health replenishment.
- **Actions**: Players can fight enemies, search for items, or quit the game.
### Running the Game:
1. Save the code into a file named `resident_evil_nua.rb`.
2. Run the game using Ruby: `ruby resident_evil_nua.rb`.
### Expanding the Game:
Feel free to expand this game by adding more features, such as:
- Different locations to explore
- More items and enemies
- Complex combat mechanics
- Inventory management
- Saving and loading game state
This framework is a great start, but you'd likely want to incorporate more elements for a complete experience. Enjoy coding!
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