code me a resident evil game

Text-based Resident Evil Game

Creating a full-fledged Resident Evil game from scratch involves a lot of resources, including graphics, sound, gameplay mechanics, story development, and much more. However, I can help you get started with a simple text-based version of a horror survival game inspired by the Resident Evil series. Here's a basic example in Python to illustrate the concept:


import random


class Game:

    def __init__(self):

        self.player_health = 100

        self.inventory = []

        self.is_alive = True

        self.has_key = False

        

    def start_game(self):

        print("Welcome to the Resident Evil Inspired Game!")

        print("You find yourself in a dark and creepy mansion.")

        self.main_room()


    def main_room(self):

        while self.is_alive:

            print("\nYou are in the main room.")

            print("You can see doors to the left and right.")

            action = input("Do you want to go left or right? (l/r): ").lower()

            

            if action == "l":

                self.left_room()

            elif action == "r":

                self.right_room()

            else:

                print("Invalid choice! Please choose 'l' or 'r'.")


    def left_room(self):

        print("\nYou enter a dusty room.")

        print("There's a strange noise coming from the shadows.")

        encounter = random.choice([True, False])

        

        if encounter:

            print("A zombie appears!")

            self.fight_zombie()

        else:

            print("The room is clear. You found a key!")

            self.has_key = True


    def right_room(self):

        print("\nYou enter a room filled with broken furniture.")

        if self.has_key:

            print("You find a locked box. You can use the key to open it.")

            action = input("Do you want to open the box? (yes/no): ").lower()

            if action == "yes":

                print("You open the box and find a health potion!")

                self.inventory.append("Health Potion")

            else:

                print("You leave the box alone.")

        else:

            print("The room is empty. You should find a key.")


    def fight_zombie(self):

        while self.is_alive:

            action = input("Do you want to attack or flee? (attack/flee): ").lower()

            if action == "attack":

                hit = random.randint(10, 30)

                self.player_health -= hit

                print(f"You attacked the zombie! It hit you back for {hit} damage.")

                print(f"Your health: {self.player_health}")

                if self.player_health <= 0:

                    print("You have been defeated by the zombie.")

                    self.is_alive = False

            elif action == "flee":

                print("You managed to escape the zombie!")

                break

            else:

                print("Invalid choice! Please choose 'attack' or 'flee'.")


    def end_game(self):

        print("Game Over")


if __name__ == "__main__":

    game = Game()

    game.start_game()


Creating a full-fledged Resident Evil game from scratch involves a lot of resources, including graphics, sound, gameplay mechanics, story development, and much more. However, I can help you get started with a simple text-based version of a horror survival game inspired by the Resident Evil series. Here's a basic example in Python to illustrate the concept:


### Text-based Resident Evil Game


```python

import random


class Game:

    def __init__(self):

        self.player_health = 100

        self.inventory = []

        self.is_alive = True

        self.has_key = False

        

    def start_game(self):

        print("Welcome to the Resident Evil Inspired Game!")

        print("You find yourself in a dark and creepy mansion.")

        self.main_room()


    def main_room(self):

        while self.is_alive:

            print("\nYou are in the main room.")

            print("You can see doors to the left and right.")

            action = input("Do you want to go left or right? (l/r): ").lower()

            

            if action == "l":

                self.left_room()

            elif action == "r":

                self.right_room()

            else:

                print("Invalid choice! Please choose 'l' or 'r'.")


    def left_room(self):

        print("\nYou enter a dusty room.")

        print("There's a strange noise coming from the shadows.")

        encounter = random.choice([True, False])

        

        if encounter:

            print("A zombie appears!")

            self.fight_zombie()

        else:

            print("The room is clear. You found a key!")

            self.has_key = True


    def right_room(self):

        print("\nYou enter a room filled with broken furniture.")

        if self.has_key:

            print("You find a locked box. You can use the key to open it.")

            action = input("Do you want to open the box? (yes/no): ").lower()

            if action == "yes":

                print("You open the box and find a health potion!")

                self.inventory.append("Health Potion")

            else:

                print("You leave the box alone.")

        else:

            print("The room is empty. You should find a key.")


    def fight_zombie(self):

        while self.is_alive:

            action = input("Do you want to attack or flee? (attack/flee): ").lower()

            if action == "attack":

                hit = random.randint(10, 30)

                self.player_health -= hit

                print(f"You attacked the zombie! It hit you back for {hit} damage.")

                print(f"Your health: {self.player_health}")

                if self.player_health <= 0:

                    print("You have been defeated by the zombie.")

                    self.is_alive = False

            elif action == "flee":

                print("You managed to escape the zombie!")

                break

            else:

                print("Invalid choice! Please choose 'attack' or 'flee'.")


    def end_game(self):

        print("Game Over")


if __name__ == "__main__":

    game = Game()

    game.start_game()

```


### How to Run the Game

1. Ensure you have Python installed on your system.

2. Copy and paste the code into a text file and save it as `resident_evil_game.py`.

3. Open a terminal or command prompt, navigate to the directory where the file is located, and run the command `python resident_evil_game.py`.


### Game Features

- Basic navigation with left and right rooms.

- Random encounters with a zombie.

- Inventory management with items like keys and health potions.

- Simple health system.


### Next Steps

To expand this game, consider adding:

- More rooms with different encounters.

- A stronger inventory system.

- A storyline and objectives.

- More complex combat mechanics.

- Graphics using Pygame or a similar library.


This example provides a foundation that can be built upon for more immersive gameplay!

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